Book Image

Python Multimedia

By : Ninad Sathaye
Book Image

Python Multimedia

By: Ninad Sathaye

Overview of this book

Multimedia applications are used by a range of industries to enhance the visual appeal of a product. This book will teach the reader how to perform multimedia processing using Python. This step-by-step guide gives you hands-on experience for developing exciting multimedia applications using Python. This book will help you to build applications for processing images, creating 2D animations and processing audio and video. Writing applications that work with images, videos, and other sensory effects is great. Not every application gets to make full use of audio/visual effects, but a certain amount of multimedia makes any application a lot more appealing. There are numerous multimedia libraries for which Python bindings are available. These libraries enable working with different kinds of media, such as images, audio, video, games, and so on. This book introduces the reader to the most widely used open source libraries through several exciting, real world projects. Popular multimedia frameworks and libraries such as GStreamer,Pyglet, QT Phonon, and Python Imaging library are used to develop various multimedia applications.
Table of Contents (13 chapters)
Python Multimedia Beginner's Guide
Credits
About the Author
About the Reviewers
Preface

Time for action – raindrops animation


Let's create an animation of falling raindrops by using different regions of a single image.

  1. Download the Python source file RainDropsAnimation.py and the image file droplet.png from the Packt website. As done before, place the image file in a sub-directory images. The images directory should be placed in the directory in which the Python source file is located.

  2. The __init__ method of the class RainDropsAnimation is presented.

    1 def __init__(self, width=None, height=None):
    2   pyglet.window.Window.__init__(self,
    3                  width=width,
    4                  height=height)
    5   self.drawableObjects = []
    6   self.createDrawableObjects()

    The code is self-explanatory. The class RainDropsAnimation inherits pyglet.window.Window. The constructor of the class calls the method that creates the Sprite instance for displaying the animation on the screen.

  3. Let's review the createDrawableObjects method.

    1 def createDrawableObjects(self):
    2   num_rows = 4
    3   num_columns...