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  • Book Overview & Buying Kinect for Windows SDK Programming Guide
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
4.6 (16)
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

4.6 (16)
By: Abhijit Jana

Overview of this book

Build motion-sensing applications with Microsoft\'s Kinect for Windows SDK quickly and easily with this book and ebook.
Table of Contents (13 chapters)
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12
Index

Taking control over the microphone array

The Kinect for Windows SDK exposes a set of properties and methods that help to capture audio from the Kinect microphone array and process the audio data. The SDK has a top level KinectAudioSource class that is primarily responsible for capturing and manipulating the audio data.

Kinect audio stream

The microphone array can supply four channels of 32-bit audio at 16 KHz. This isn't surprising since the Kinect is made up of four microphones.

To view the default format that the Kinect microphone array provides, navigate to the Advanced tab of the Microphone Array Properties dialog window from Control Panel:

Kinect audio stream

Starting and stopping the Kinect audio stream

Kinect sensors return raw audio streams to our application. The audio channel needs to be enabled before the sensors start sending the audio stream. The KinectAudioSource class exposes a method called Start() to enable the audio channel and initiate the audio stream to capture audio:

// Start Kinect Audio...
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Kinect for Windows SDK Programming Guide
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