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  • Book Overview & Buying Kinect for Windows SDK Programming Guide
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

By : Abhijit Jana
4.6 (16)
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Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide

4.6 (16)
By: Abhijit Jana

Overview of this book

Build motion-sensing applications with Microsoft\'s Kinect for Windows SDK quickly and easily with this book and ebook.
Table of Contents (13 chapters)
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12
Index

Building gesture-enabled controls

Gesture-enabled control is one of the common components of gesture-enabled applications. The controls that we generally use for any applications such as button control and checkbox control do not have built-in support for gestures. The interaction medium for gestures is different than a regular mouse or keyboard. So, to build an application that needs user interaction and needs to execute some events such as clicking on a button or selecting a checkbox using gestures, we either need to create custom controls or need to hook up the gesture information within existing controls. Following are the tasks involved in building gesture-enabled controls:

  • Making a hand cursor
  • Identifying the objects
  • Enabling actions for objects

Making a hand cursor

The very first task for any gesture-enabled application is to build the hand cursor, which will control the application just as a mouse does for any other application. Building the hand cursor is relatively easy, where we just...

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Kinect for Windows SDK Programming Guide
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