Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Packaging settings


The most important part is to define what type of build you are making. Many of the engine parts will be dependent on that, lots of optimizations will or will not be applied based on that. So you have to define if a regular test build or a final build needs to be released.

In order to quickly set this value, Unreal provides you with a quick access for it. From the File menu, you can choose either Development or Shipping, from the Build Configuration, under the Package Project submenu:

From the same menu, you can just hit Packaging Settings, and that will take you directly to Packaging Settings inside Project Settings. This one is a shortcut as well, but usually you can access these setting from the Edit menu, and then Project Settings, which will not only take you to Packaging Settings, but also to the entire project settings.

So feel free to use it the way you want to, but here at Packaging Settings are the most important options we can tweak for the build:

Packaging Settings...