Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Maps & Modes settings


The second and very important section of settings you will probably need to make sure of every time you are making a new game build of the game, is the Maps & Modes section, which is accessible directly through Project Settings under the Edit menu:

Usually any game made with Unreal Engine, or any similar technology, has lots of maps and levels but, when you build the game, how does the engine know which one should be launched first, or which one is the most important? Here within this section you have the chance to set these settings, and define what map needs to be launched first; then, using the game code, you can use this map to start launching all the other maps, but you need to pass only the first map to the engine during the packaging time. Here in the Maps & Modes settings there is a set of options that you might need to change or might not need to check at all however, in general, the Game Default Map is a necessary field you must check when you are...