Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 3. Designing Your Playground

While we have a player made with a character controller, it is time to build what should look like a level, where we can spawn our character and start running around.

Building a level should sound like a fun task, but in fact it isn't. It is more of an artistic task, where you have to imagine, create, and build a level from nothing. You will be constructing your worlds, maps, and levels. Unreal tools make it easy, but still you need what should be called an artistic vision to build great worlds.

By the end of this chapter, you'll learn about the following topics:

  • The requirements of the level and the aspects of level designing that we care about in this game

  • How to place assets into the map

  • How to use different brush types to place different type of assets

  • How to add lights and baking lightmaps of the level

  • How to create water surfaces to make the level more visually appealing

  • How to set a player start point

  • How to add and display the navigation mesh for the level...