Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 9. Implementing the Game UI

A game without UI is something that cannot be made. Sometimes while playing a game, you can find there is no UI within the game while the gameplay is running. But even with those types of game, you must find a UI somewhere, at least in the game menus.

The game UI could be something simple, starting from a simple text on the screen HUD, or might be something more complex, such as 3D UI elements, or even a map as with FogOfWar.

The main functionality of the UI usually is not as a gameplay element, but it is a game play helper and a method for instant feedback. UI, as a helper, might be a map or a piece of text describing missions to the player, stating exactly what he/she should do or where to go.

However, it is mostly used as a feedback method, to tell the player about their current status, current health, damage, and what the player has earned, and what's been lost. A good player will always keep an eye on the entire game HUD, so as to learn on a regular...