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  • Book Overview & Buying Deno Web Development
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Deno Web Development

Deno Web Development

By : Alexandre Portela dos Santos
4.5 (13)
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Deno Web Development

Deno Web Development

4.5 (13)
By: Alexandre Portela dos Santos

Overview of this book

Deno is a JavaScript and TypeScript runtime with secure defaults and a great developer experience. With Deno Web Development, you'll learn all about Deno's primitives, its principles, and how you can use them to build real-world applications. The book is divided into three main sections: an introduction to Deno, building an API from scratch, and testing and deploying a Deno application. The book starts by getting you up to speed with Deno's runtime and the reason why it was developed. You'll explore some of the concepts introduced by Node, why many of them transitioned into Deno, and why new features were introduced. After understanding Deno and why it was created, you will start to experiment with Deno, exploring the toolchain and writing simple scripts and CLI applications. As you progress to the second section, you will create a simple web application and then add more features to it. This application will evolve from a simple 'hello world' API to a web application connected to the database, with users, authentication, and a JavaScript client. In the third section, the book will take you through topics such as dependency management, configuration and testing, finishing with an application deployed in a cloud environment. By the end of this web development book, you will become comfortable with using Deno to create, maintain, and deploy secure and reliable web applications.
Table of Contents (15 chapters)
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1
Section 1: Getting Familiar with Deno
5
Section 2: Building an Application
10
Section 3: Testing and Deploying

Chapter 3: The Runtime and Standard Library

Now that we know enough about Deno, we're in a good place to write a few real applications with it. In this chapter, we'll be using no libraries as its primary purpose is to present the runtime APIs and the standard library.

We will be writing small CLI utilities, web servers, and more, always leveraging the power of what the official Deno team created, with no external dependencies.

The Deno namespace will be our starting point as we believe it makes sense to explore what the runtime includes first. Following this idea, we'll also look at the Web APIs that Deno shares with the browser. We'll use setTimeout to addEventListener, fetch, and so on.

Still in the Deno namespace, we will get to know the program lifecycle, interact with the filesystem, and build small command-line programs. Later, we will get to know buffers and understand how they can be used to asynchronously read and write.

We will then take a...

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Deno Web Development
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