Book Image

Deno Web Development

By : Alexandre Portela dos Santos
Book Image

Deno Web Development

By: Alexandre Portela dos Santos

Overview of this book

Deno is a JavaScript and TypeScript runtime with secure defaults and a great developer experience. With Deno Web Development, you'll learn all about Deno's primitives, its principles, and how you can use them to build real-world applications. The book is divided into three main sections: an introduction to Deno, building an API from scratch, and testing and deploying a Deno application. The book starts by getting you up to speed with Deno's runtime and the reason why it was developed. You'll explore some of the concepts introduced by Node, why many of them transitioned into Deno, and why new features were introduced. After understanding Deno and why it was created, you will start to experiment with Deno, exploring the toolchain and writing simple scripts and CLI applications. As you progress to the second section, you will create a simple web application and then add more features to it. This application will evolve from a simple 'hello world' API to a web application connected to the database, with users, authentication, and a JavaScript client. In the third section, the book will take you through topics such as dependency management, configuration and testing, finishing with an application deployed in a cloud environment. By the end of this web development book, you will become comfortable with using Deno to create, maintain, and deploy secure and reliable web applications.
Table of Contents (15 chapters)
1
Section 1: Getting Familiar with Deno
5
Section 2: Building an Application
10
Section 3: Testing and Deploying

Summary

In this chapter, our main focus was to get to know the tools Deno provides, including those in its main binary. These tools will be heavily used in our daily life and throughout the rest of this book.

We started by getting our environment and editor in place and then deep dived into the toolchain.

Then, we wrote and executed a Hello World application. The REPL and the eval command were presented as ways to enable experimentation and running code without a file. After that, we look at the module system. We not only imported and used modules, but we also looked under the hood and understood how Deno downloads and caches dependencies locally.

After become familiar with the module system, we learned about how to manage external dependencies, namely lock files and integrity checking. We couldn't leave this section without speaking a little about a still unstable but promising feature: import maps.

After that, we explored some third-party modules and their code...