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Real-World Web Development with .NET 9

Real-World Web Development with .NET 9

By : Mark J. Price
3.5 (4)
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Real-World Web Development with .NET 9

Real-World Web Development with .NET 9

3.5 (4)
By: Mark J. Price

Overview of this book

Real-World Web Development with .NET 9 equips you to build professional websites and services using proven technologies like ASP.NET Core MVC, Web API, and OData—trusted by organizations for delivering robust web applications. You’ll learn to design and build efficient web applications with ASP.NET Core MVC, creating well-structured, maintainable code that follows industry best practices. From there, you’ll focus on Web API, building RESTful services that are both secure and scalable. Along the way, you’ll also explore testing, authentication, and containerization for deployment, ensuring that your solutions are fully production ready. In the final part of the book, you will be introduced to Umbraco CMS, a popular content management system for .NET. By mastering this tool, you’ll learn how to empower users to manage website content independently. By the end of this book, you'll not only have a solid grasp of controller-based development but also the practical know-how to build dynamic, content-driven websites using a popular .NET CMS.
Table of Contents (17 chapters)
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Summary

In this chapter, you learned about the various types of caching, including HTTP response caching, output caching, and object caching with in-memory or distributed, and new in .NET 9, hybrid caching, to get the best of both worlds.

Always remember that caching works best with data that (a) costs a lot to generate and (b) does not change often.

Follow these guidelines when caching:

  • Your code should never depend on cached data. It should always be able to get the data from the original source when the data is not found in the cache.
  • Wherever you cache data (in-memory or in a database) it is a limited resource, so deliberately limit the amount of data cached and for how long by implementing expirations and size limits.

In the next chapter, you will learn how to write automated tests of web user interfaces using Playwright.

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