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C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals

C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals - Tenth Edition

By : Mark J. Price
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C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals

C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals

5 (1)
By: Mark J. Price

Overview of this book

C# and .NET remain the backbone of modern enterprise and cross-platform development. Whether you're building high-performance websites and services on Windows or Linux or desktop apps that run on Windows and macOS, the .NET ecosystem provides a mature yet constantly evolving foundation for software development. With the release of C# 14 and .NET 10, developers now have access to a more powerful toolset. This tenth edition has been thoroughly updated to reflect the latest features. It begins with a deep grounding in object-oriented programming and then walks you through building, testing, and debugging functions, as well as managing resources with .NET libraries. You'll work with data using LINQ and serialization, handle filesystem operations, and integrate new features like numerical string comparisons and OrderedDictionary improvements. This book explains C# 14 updates, such as field modifiers, partial events, and instance constructors, in a real-world context. It also guides you in building practical projects with ASP.NET Core 10, exploring Blazor and Minimal API web services that support AOT compilation—ideal for microservices and containers. By the end of the book, you’ll be ready to ship professional websites, services, and tools across platforms, confident in your ability to build software that's maintainable, efficient, and aligned with modern .NET development.
Table of Contents (19 chapters)
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18
Index

Working with variables

All applications process data. Data comes in, data is processed, and then data goes out.Data usually comes into our program from files, databases, or user input, and it can be put temporarily into variables, which will be stored in the memory of the running program. When the program ends, the data in memory is lost. Data is usually output to files and databases, or to the screen or a printer. When using variables, you should think about, firstly, how much space the variable takes up in the memory, and, secondly, how fast it can be processed.We control this by picking an appropriate type. You can think of simple common types, such as int and double, as being different-sized storage boxes, where a smaller box would take less memory but may not be as fast at being processed; for example, adding 16-bit numbers might not be processed as quickly as adding 64-bit numbers on a 64-bit operating system. Some of these boxes may be stacked close by, and some may be thrown into...

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C# 14 and .NET 10 – Modern Cross-Platform Development Fundamentals
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