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Table Of Contents
3ds Max Speed Modeling for 3D Artists
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Different applications are biased to different file formats and may therefore have different import procedures. In the previous chapter, we looked at the Send To functionality between 3ds Mudbox and 3ds Max (which is possible as both are Autodesk products). This is essentially a .fbx transfer. If you are using ZBrush, you will want to get used to the GoZ equivalent transfer feature. Note that GoZ must be run from ZBrush to 3ds Max before it can go in the other direction. GoZ also works the free, mini-modeler tool from Pixologic (who make ZBrush too) called Sculptris, which is available at http://www.pixologic.com/sculp
tris/. In the following example, we'll directly export from Sculptris, a model made from a sphere (so it needs retopology to get a clean base mesh). We'll export it as a .obj and import it to 3ds Max in order to show a few of the idiosyncrasies of this situation. With a model that is sculpted from a primitive base, such as a sphere or box, there are...
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