Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

Creating a Simulation


In this section, we will convert the encoderDemo_800.cptx Demonstration into a Simulation. Remember that when viewing a Demonstration, the student is passive and only watches whatever happens on the screen. When viewing a Simulation however, the student is active and has to do things.

Now, as far as objects are concerned, the difference between a Demonstration and a Simulation is to be found elsewhere. The object associated with a Demonstration is the Mouse object. Remember that the Mouse object lets us show the mouse on the screen and controls its movements. In order to convert the Demonstration to a Simulation, we'll have to remove the mouse from the project.

Hiding the mouse is one thing, but we'll have to replace it with something else. If we think about it, there are two kinds of actions that we need to be able to simulate, and that's why Captivate provides two interactive objects to let us replace the mouse in a Simulation. The first object is the Click Box...