Book Image

Mastering Adobe Captivate 6

By : Damien Bruyndonckx
Book Image

Mastering Adobe Captivate 6

By: Damien Bruyndonckx

Overview of this book

Adobe Captivate is the industry-leading solution for authoring E-learning content. With adobe Captivate one can capture the on-screen action, enhance e-Learning projects, insert SCORM and AICC-compliant quizzes and then, publish your work in various formats for easy deployment on virtually any desktop and mobile device. Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant demonstrations, simulations and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate giving you the expertise you need to create and deploy your own professionalquality e-learning courses. Mastering Adobe Captivate 6 will guide you through the creation of three e-learning projects including a demonstration, a simulation and a SCORM-compliant quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML 5. The second part of the book will focus on the advanced tools of Captivate. These tools include the questions slides that make up a quiz, SCORM and AICC compliance, localization of your e-Learning content and widgets among others. In the last chapter, you we will unleash the true power of Captivate by using the variables and the advanced actions to create a unique e-Learning experience.
Table of Contents (19 chapters)
Mastering Adobe Captivate 6
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface

Preface

Adobe Captivate is the industry-leading solution for authoring eLearning content. With Adobe Captivate one can capture the onscreen action, enhance your eLearning projects, insert SCORM and AICC-compliant quizzes, and publish your work in various formats for easy deployment on virtually any desktop and mobile device.

Mastering Adobe Captivate 6 is a comprehensive guide to creating SCORM-compliant Demonstrations, Simulations, and quizzes with Adobe Captivate. The sample projects demonstrate each and every feature of Adobe Captivate, giving you the expertise you need to create and deploy your own professional quality eLearning courses.

Mastering Adobe Captivate 6 will guide you through the creation of four eLearning projects including a Demonstration, a Simulation, a Video Demo, and a SCORM-compliant Quiz. The first part of the book will drive you through the main three steps of the Captivate production process. In the first step, we will use the powerful capture engine of Captivate to generate the needed slides and screenshots. In the second step, we will enhance our slides and screenshots using the objects provided by Captivate. These objects include animations, interactions, videos, and more. In the third step, we will make our project available to the outside world by publishing it in various formats including Adobe Flash PDF, video, and even HTML5. The second part of the book will focus on the advanced tools of Captivate. These tools include the Question Slides that make up a Quiz, SCORM and AICC compliance, localization of your eLearning content, and Widgets among others. In the last chapter, we will unleash the true power of Captivate by using the Variables and the Advanced Actions to create a unique eLearning experience.

What this book covers

Chapter 1, Getting Started with Captivate, introduces Captivate as an eLearning solution. It then drives you through the tool icons and panels of the Captivate interface. At the end of Chapter 1, we will view the finished sample applications that we will build during the course of the book.

Chapter 2, Capturing the Slides, tells how we will use the screen capture engine of Captivate to capture the slides of our movies. We will also discuss how to choose the right size for the projects we have to make.

Chapter 3, Working with Standard Objects, tells us how we will use the standard objects of Captivate to enhance the slide shots in the previous chapter. The standard objects discussed in this chapter are the Text Captions, the Highlight Boxes, the Images, and the Mouse movements.

Chapter 4, Working with Interactive Objects and Animations, introduces the objects that bring animation in the project. These objects are the Text Animation, the Animation, the Zoom Area, the Rollover Caption, the Rollover Image, and the Rollover Slidelet. At the end of the chapter, we will discover the three interactive objects of Captivate by converting a demonstration into a simulation.

Chapter 5, Working with Audio, tells how we can add sound effects on objects, voice-over narration on slides, and background music to the entire project. We will use the Text-To-Speech engine of Captivate to generate some of the needed audio clips, and we will add Closed Captions for enhanced accessibility.

Chapter 6, Final Changes and Publishing, in the first part of this chapter, we will make our projects ready for publishing by setting up the options valid for the entire project. One of these options is the Skin Editor that will let us customize the Playback Controls and the Table of Contents of our projects. In the second part of this chapter, we will make our projects available to the outside world by publishing them in various formats including Adobe Flash, HTML5, and PDF.

Chapter 7, Working with Quizzes, discusses the powerful quizzing Engine of Captivate. First, we will review each and every question type of Captivate one by one and see how we can integrate them into Question Pools to generate random quizzes. In the second part of this chapter, we will see how the interactions of the Quiz can be reported to a SCORM or AICC-compliant LMS for easy tracking of your student's performance.

Chapter 8, Templates, Master Slides, and Themes, focuses on the cosmetic part of the project. We will see what Themes are and how we can build our own Theme to ensure visual consistency both within a given project and across projects.

Chapter 9, Using Captivate with Other Applications, in this chapter, we will explore we will explore the relationship between Captivate and other Adobe and third-party applications. First, we will convert a PowerPoint presentation into a Captivate project. We will then export some Captivate data to Microsoft Word in order to localize a Captivate project. We will also import an Adobe Photoshop file and export the project to Adobe Flash.

Chapter 10, Reviewing a Captivate Project, tells how we will make the project available to a team of reviewers. The reviewers will then use the Adobe Captivate Reviewer to comment on our work. Finally, we will import the reviewer's comments into Captivate and address them one by one.

Chapter 11, Variables, Advanced Actions, and Widgets, tells us how to unleash the true power of Captivate. It discusses the Variables, the Advanced Actions, the Widgets, and the Smart Interactions. These features will help you design and develop highly interactive eLearning content that provides a unique experience to each and every learner.

What you need for this book

In order to follow the sections and run the corresponding sample code, you need a test environment with the following items:

  • Adobe Captivate 6 (Available as a free 30-day trial on the Adobe website).

  • Adobe Media Encoder CS6 (Part of the Captivate 6 download).

  • The Adobe Captivate Reviewer and the Adobe Captivate Quiz Result Analyzer. Both these applications are bundled with Captivate and available for free on the Adobe Website.

  • Microsoft PowerPoint 2003 or higher (optional).

  • Microsoft Word 2003 or higher (optional).

  • Adobe Photoshop CS3 or higher (optional).

  • Adobe Flash CS5.5 or CS6 (optional).

Who this book is for

If you are:

  • A teacher wanting to produce high quality eLearning content for your students.

  • Working in a training department and want to implement eLearning in your company.

  • Using a SCORM or AICC-compliant LMS and want to produce eLearning content to track your students' performance.

  • A webmaster in need of a fun and interactive way to produce an FAQ or a support site.

  • Interested in eLearning.

Then, this book is for you! A basic knowledge of your operating system (Mac or Windows) is all it takes to author the next generation of eLearning content with this book.

Conventions

In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning:

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "Click on the word Classic in the top right corner of the screen to reveal a list of available workspaces".

Note

Warnings or important notes appear in a box like this.

Note

Tips and tricks appear like this.

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