Book Image

Learning Articulate Storyline

By : Stephanie Harnett
Book Image

Learning Articulate Storyline

By: Stephanie Harnett

Overview of this book

Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. That's right; this is a programming-free zone! E-learning authoring is no longer limited to developers; the doors are now wide open for subject matter experts with their content, writers with their storyboards, and designers with their media to work in conjunction with developers to collectively create some very cool e-learning projects. "Learning Articulate Storyline" introduces the powerful and easy-to-use features that are changing the landscape of e-learning development. You will learn about the new paradigms and features that set Storyline apart from other development tools. You'll gain insight into how you can best leverage your skills and some best practices when working with Storyline. Storyline rocks! And you're about to discover why. The aim of this book is to help you bring content to life in interesting and engaging ways, customizing the learner experience, allowing for hands-on participation, and optimizing your production processes to streamline your efforts. This book will help you enhance your skills and become an accomplished e-learning author and Storyline user.You'll work on several different projects, all created from scratch by you as you work through this book. Each task focuses on a set of complementary topics to complete the project. You'll be up and running building your first project within 10 minutes of starting this book and will add content, animate it, and control object and slide behavior to complete your first project. You'll then move on to more advanced topics to incorporate media elements, quizzing, and scenarios, then conclude by publishing your projects.When you finish this book you will be able to confidently create shining examples of e-learning done the right way, and it is this skill that will set you apart from the crowd.
Table of Contents (19 chapters)
Learning Articulate Storyline
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Preface

Storyline rocks! And you're about to discover why.

As you work through this book and get hands-on with Storyline, you'll be amazed at what you're capable of producing with little or no prior development experience, and just how quickly you can do it.

Storyline is an authoring tool packed with out-of-the-box features that don't require any special knowledge to operate. Hold on…what was that? That's right, this is a programming-free zone that everyone can jump into. No longer is e-earning authoring limited to developers, the doors are now wide open for subject matter experts with their content, instructional designers with their storyboards, and graphic designers with their media to work, in conjunction with developers, to collectively create some very cool e-earning projects.

Knowing this, you may want to keep it a secret and dazzle others with amazing productions that magically work on desktops and mobile devices. There will be oooo's and ahhhh's guaranteed and you will leave others impressed with how you were able to do so much, so well, and in record time.

This is a book about how to use Storyline, but it should be noted that knowing how to use Storyline features and understanding how to use Storyline for e-earning are two different things. It's like providing a guitar to someone who knows the basics. You can expect they will have mastered several chords and can play a few songs pretty well. But the same instrument with all the same features in the hands of someone such as Eric Clapton will result in something quite different. It doesn't matter how well you know Storyline, if the learning experience isn't well designed from a content point of view, you won't produce effective learning material.

The good thing about Storyline is that it isn't going to take years of training to master, like it would for an accomplished musician. It will, however, take some extra time and attention on your part to master the art of producing great results with Storyline.

Beware, Storyline is a bit like a shiny new Ferrari. It's tempting to hop in, put the pedal to the medal, and create some screaming e-earning, after all, the bells and whistles are there to use. It can be easy to go down a path that is fun, but it likely won't result in practical solutions. You'll want to keep your focus on using the features appropriately and in a way that truly helps convey a key concept or demonstrate a difficult process, or otherwise aid the learning process.

The aim of this book is to provide you with one-on-one tutoring to help you with the basics while also learning how to best apply Storyline features in the context of the work you do. When you finish this book you will confidently create shining examples of e-Learning which bring content to life in interesting and engaging ways. It is this skill that will set you apart from the crowd.

What this book covers

In Chapter 1, Creating a Story, you'll be introduced to the concept of a story or eLearning course, along with a quick overview of the Storyline interface and start-up configuration tasks to prepare for creating your first story. Specifically, we'll take a look at how to create a story from scratch, how to create a new story based on a template, and how to open work you may have previously created in PowerPoint and other Articulate products.

In Chapter 2, Adding Content into your Story, you'll begin building the content for your first eLearning story. To do this, you'll work with design and master slides and place a variety of content elements into your story. You'll also learn how to align, format, and animate these elements.

In Chapter 3, Adding Interactivity, you'll be introduced to two powerful features in Storyline: states and triggers. These features are the basis of interactive content development and you'll learn how easy it is to create basic interactions in a few simple steps.

In Chapter 4, Adding Characters and Audio, you'll discover how to bring story content to life by adding and editing characters. You'll also explore how to incorporate and edit audio files for sound effects and narration. You'll also learn how to add text-based captions to a story.

In Chapter 5, Extending Slide Content, you'll be introduced to an important concept called layers. Layers are useful in organizing content within one slide as opposed to spreading content over multiple slides. You will learn when and why you would choose to use a layer, how they work, and what's required to display layer content.

In Chapter 6, Using Variables to Customize the Learning Experience, you'll explore how using variables can help you create an engaging experience that responds to your learners' actions.

In Chapter 7, Creating Learning Paths, you'll learn about the concept of branching; re-routing a learner down a different path depending on how they respond to a question or prompt in your story. You'll learn how to create an opportunity for learner input then set up basic branching to guide the learner in a particular direction. You'll also learn how to customize slide layout to control learner navigation.

In Chapter 8, Testing Learner Knowledge, you'll take a first look at Storyline quizzing, including a review of a variety of quiz questions formats, and learn how you create, edit, score, and track quiz questions. You'll also learn how to import previously created quizzes from Articulate Quizmaker.

In Chapter 9, Adding Visual Media to a Story, you'll take a look at some seriously fun features of Storyline that allow you to add visual media such as video, screen recordings, and websites. You'll learn about supported file types along with steps for importing media and working with web objects.

In Chapter 10, Publishing your Story, you'll take a closer look at how a story looks when previewed and published. You'll learn about the options available to the customized colors and controls that surround your course content. Storyline supports multiple publishing outputs. The methods and the process to publish a course to the web, tablets and mobile devices full stop LMS and Word are also covered.

In Chapter 11, Rapid development, is about how you can easily reuse, share, and edit e-learning assets to expedite development of courses. This chapter provides some thoughts on using Storyline effectively to produce quality results while increasing your productivity.

The Appendix, is a collection of tutorials, links, and ideas for inspiration to help you with your Storyline skills.

What you need for this book

The first thing you need is, of course, you! Everything else is optional but a computer with Articulate Storyline installed is highly recommended. You can download a free, 30-day trial of Storyline by going to http://www.articulate.com and clicking on the 30-day free trial button.

Who this book is for

If you're an eLearning developer, writer, designer, subject matter expert or all or any one of these, this book is for you. It's designed to help you get up-to-speed quickly with the most useful and productive features of Storyline. You can jump into this book and glean new knowledge that will give you an edge, not just for novices, but also those of you who are seasoned developers who are transitioning from PowerPoint and Articulate Studio '09, and those who are already working with Storyline.

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In this book, you will find a number of styles of text that distinguish between different kinds of information. Here are some examples of these styles, and an explanation of their meaning.

Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: "We can include other contexts through the use of the include directive."

New terms and important words are shown in bold. Words that you see on the screen, in menus or dialog boxes for example, appear in the text like this: "clicking on the Next button moves you to the next screen".

Note

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Tip

Tips and tricks appear like this.

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