Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Player Start


Your level is still not playable yet or, to put it another way, in another meaning, hitting Play might not make any difference. This means that we need to add something to allow us to spawn the player and start using the controller we have created in Chapter 2, Setting Up Your Warrior. In order to be able to spawn a player at any given position, we need to either drag and drop the player Gladiator Actor blueprint into the start point or use the Player Start actor and position it at the start point.

The Player Start actor can be found in the Basic section of the Modes panel, and as with anything else found within the Modes panel, you can use it by simply dragging it into the level. The Player Start actor has no settings to be changed other than its position, which will be the position for spawning the player. But still, it has all the default setting you can find within any other actor type, such as a tag or rendering state, which will not affect its function.

Now, drag and drop...