Book Image

Mastering Unreal Engine 4.X

By : Muhammad A.Moniem
Book Image

Mastering Unreal Engine 4.X

By: Muhammad A.Moniem

Overview of this book

Unreal Engine 4 has garnered a lot of attention in the gaming world because of its new and improved graphics and rendering engine, the physics simulator, particle generator, and more. This book is the ideal guide to help you leverage all these features to create state-of-the-art games that capture the eye of your audience. Inside we’ll explain advanced shaders and effects techniques and how you can implement them in your games. You’ll create custom lighting effects, use the physics simulator to add that extra edge to your games, and create customized game environments that look visually stunning using the rendering technique. You’ll find out how to use the new rendering engine efficiently, add amazing post-processing effects, and use data tables to create data-driven gameplay that is engaging and exciting. By the end of this book, you will be able to create professional games with stunning graphics using Unreal Engine 4!
Table of Contents (22 chapters)
Mastering Unreal Engine 4.X
Credits
About the Author
Acknowledgments
About the Reviewer
www.PacktPub.com
Preface
Index

Toolbar


This contains lots of buttons for the most commonly used tools, functionalities, and visualization orders, which you'll need all the time. Some of the buttons might be hidden at the UI due to the screen size, but in general the toolbar always contains the following:

All the buttons you find at this bar come in handy when you start the building process; while the Cascade Editor supports lots of keyboard shortcuts, sometimes it is faster to hit the buttons around the bar while you are already holding the mouse! The following are the options available on the toolbar:

  • Save: This saves the changes into the particle system.

  • Find in CB: This points to the current particle system asset at the content browser.

  • Restart Sim: This restarts the simulation at the viewport panel.

  • Restart Level: This restarts the particle system in general, which means not only at the viewport, but also all the instances inside the level.

  • Undo: This undoes the previous operation.

  • Redo: This redoes the previous undone...