Book Image

Deno Web Development

By : Alexandre Portela dos Santos
Book Image

Deno Web Development

By: Alexandre Portela dos Santos

Overview of this book

Deno is a JavaScript and TypeScript runtime with secure defaults and a great developer experience. With Deno Web Development, you'll learn all about Deno's primitives, its principles, and how you can use them to build real-world applications. The book is divided into three main sections: an introduction to Deno, building an API from scratch, and testing and deploying a Deno application. The book starts by getting you up to speed with Deno's runtime and the reason why it was developed. You'll explore some of the concepts introduced by Node, why many of them transitioned into Deno, and why new features were introduced. After understanding Deno and why it was created, you will start to experiment with Deno, exploring the toolchain and writing simple scripts and CLI applications. As you progress to the second section, you will create a simple web application and then add more features to it. This application will evolve from a simple 'hello world' API to a web application connected to the database, with users, authentication, and a JavaScript client. In the third section, the book will take you through topics such as dependency management, configuration and testing, finishing with an application deployed in a cloud environment. By the end of this web development book, you will become comfortable with using Deno to create, maintain, and deploy secure and reliable web applications.
Table of Contents (15 chapters)
1
Section 1: Getting Familiar with Deno
5
Section 2: Building an Application
10
Section 3: Testing and Deploying

Chapter 2: The Toolchain

Now that we're familiar with evented languages, Node's history, and the reasons that led to Deno, we're in good shape to start writing some code.

In this chapter, the first thing we'll do is set up the environment and code editor. We'll proceed by writing our first Deno program and using the REPL to experiment with the runtime APIs. Then, we'll explore the module system and how Deno cache and module resolution works with practical examples. We'll understand versioning, and we'll also learn how to handle third-party dependencies. Then, we'll use the CLI to explore packages and their documentation, as well as how to install and reuse Deno scripts.

After running and installing a few scripts, we'll dive into permissions by learning how the permission system works and how we can secure the code we run.

On our journey of learning about the toolchain, we can't leave code formatting and linting out, so...