Book Image

Unity Virtual Reality - Volume 2 [Video]

By : Jonathan Linowes
Book Image

Unity Virtual Reality - Volume 2 [Video]

By: Jonathan Linowes

Overview of this book

<p>Virtual Reality gives users an immersive 3D gaming experience, and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.</p> <p>This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We’ll take you through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll try to capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.</p>
Table of Contents (5 chapters)
Chapter 1
First-Person Character
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Section 3
Making First Person
As a first-person character, when you start walking, you will move through the scene in the direction you are looking until you indicate to stop walking. - Move in the direction you're looking and keep your feet on the ground - Don't pass through solid objects and don't fall off the edge of the world! - Step over small objects and handle uneven terrain. Then start and stop moving with a head gesture or by clicking on an input device