Chapter 5
Social VR Meta Verse
Section 3
Adding Multiplayer Networking
To make the scene run as multiplayer we need, at a minimum, a Network Manager component, and we need to identify any objects that will get spawned using the Network Identity component. - Add the Network Manager component - Add a Network Identity and transform to the Avatar prefab. Then run it as host - Add a spawn position and then associate the avatar with the first-person character