Book Image

Unity Virtual Reality - Volume 2 [Video]

By : Jonathan Linowes
Book Image

Unity Virtual Reality - Volume 2 [Video]

By: Jonathan Linowes

Overview of this book

<p>Virtual Reality gives users an immersive 3D gaming experience, and Unity 5, along with its stunning 3D animation capabilities, is one of the best choices for game developers to create out-of-the-box Virtual Reality games for different platforms such as Google Cardboard, Oculus Rift, and Samsung Gear VR.</p> <p>This course takes a practical, project-based approach to teach you the basics of Virtual Reality development with the Unity 3D game engine. We’ll take you through a series of hands-on projects, step-by-step tutorials, and in-depth discussions using Unity 5 and other free or open source software. While VR technology is rapidly advancing, we'll try to capture the basic principles and techniques that you can use to make your VR games and applications immersive and comfortable.</p>
Table of Contents (5 chapters)
Chapter 3
Walk-Throughs and Rendering
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Section 4
Animated Walk-Through
It is often used for a cut-scene, that is, a canned fly-through animation as a transition from one level to another. - Learn about Unity's animation system - Decide where the key nodes on the track should be placed and which way the camera should be facing - Edit the ExhibitionRide.cs script and then Drag the Artworks object Script