Chapter 3
Walk-Throughs and Rendering
Section 4
Animated Walk-Through
It is often used for a cut-scene, that is, a canned fly-through animation as a transition from one level to another. - Learn about Unity's animation system - Decide where the key nodes on the track should be placed and which way the camera should be facing - Edit the ExhibitionRide.cs script and then Drag the Artworks object Script