Chapter 2
Physics and Environment
Section 5
A Human Trampoline
When a first-person character hits a trampoline, it bounces up, diminished by gravity. - Treat the MeMyselfEye first-person character like Brick and give it a Rigidbody and a Capsule Collider - Instead of using CharacterController. SimpleMove(),use the more flexible CharacterController.Move() - Create a pillar next to the trampoline and try to land on it