Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Declaring and initializing the objects


We know that when we call setContentView in the onCreate method, Android inflates all the widgets and layouts, and turns them into real Java objects on the Heap.

We know that to use a widget from the heap, we must first declare an object of the correct type and then use it to get a reference to the UI widget object on the heap by using its unique id property.

For example, we get a reference to a TextView with an id property of txtTitle and assign it to a new Java object called myTextView, as follows:

// Grab a reference to an object on the heap
TextView myTextView = (TextView) findViewById(R.id.txtTitle);

Now, using our myTextView instance variable, we can do anything that the TextView class was designed to do. For example, we can set the text to appear as follows:

myTextView.setText("Hi there");

Make it disappear like this:

// Bye bye
myTextView.setVisibility(View.GONE)

And then change its text again and make it reappear:

myTextView.setText("BOO!");

// Surprise...