Book Image

Tkinter GUI Application Development HOTSHOT

By : Bhaskar Chaudhary
Book Image

Tkinter GUI Application Development HOTSHOT

By: Bhaskar Chaudhary

Overview of this book

<p>Tkinter is the built-in GUI package that comes with standard python distributions. This means it is easy to get started right away, without any extra installation or configuration. Tkinter’s strength lies in its simplicity of use and its intuitive nature which makes it suited for programmers and non-programmers alike. Once you get started, you will be surprised to see how a few lines of code can produce powerful GUI applications.</p> <p>Tkinter GUI Application Development Hotshot helps you learn the art of GUI programming—building real-world, productive and fun applications like text editor, drum machine, game of chess, media player, drawing application and many more. Each subsequent project builds on the skills acquired in the previous project. Also, learn to write multi-threaded and multi layered applications using Tkinter. Get to know modern best practices involved in writing GUI programs. Tkinter GUI Application Development Hotshot comes with a rich source of sample codes that you can use in your own projects in any discipline of your choice.</p> <p>Starting with a high level overview of Tkinter that covers the most important concepts involved in writing a GUI application, the book then takes you through a series of real world projects of increasing complexity, developing one project per chapter. After you have developed five full projects, the book provides you with some bare-bone skeleton codes for a few functional but incomplete projects, challenging you to put your skills to test by completing them.</p> <p>Finally, you are provided with tips for writing reusable, scalable, and quality GUI code for larger projects. The appendices provide a quick reference sheet for Tkinter.</p>
Table of Contents (16 chapters)
Tkinter GUI Application Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The place manager


The place() geometry manager allows for precise positioning of widgets based on absolute or relative coordinates for a given window. The following table lists methods and options available under place geometry manager:

Methods defined here

Description

config = configure = place_configure(self, cnf={}, **kw)

Place a widget in the parent widget. Use as options:

  • in=master: master relative to which the widget is placed

  • in_=master: see 'in' option description

  • x=amount: locate anchor of this widget at position x of master

  • y=amount: locate anchor of this widget at position y of master

  • relx=amount: locate anchor of this widget between 0.0 and 1.0 relative to width of master (1.0 is right edge)

  • rely=amount: locate anchor of this widget between 0.0 and 1.0 relative to height of master (1.0 is bottom edge)

  • anchor=NSEW (or subset): position anchor according to given direction

  • width=amount: width of this widget in pixel

  • height=amount: height of this widget in pixel

  • relwidth=amount: width of this widget between 0.0 and 1.0 relative to width of master (1.0 is the same width as the master)

  • relheight=amount: height of this widget between 0.0 and 1.0 relative to height of master (1.0 is the same height as the master)

  • bordermode="inside" (or "outside"): whether to take border width of master widget into account

forget = place_forget(self)

Un-map this widget.

info = place_info(self)

Return information about the placing options for this widget.

slaves = place_slaves(self) from Tkinter.Misc

Return a list of all slaves of this widget in its packing order.