Book Image

TypeScript Blueprints

By : Ivo Gabe de Wolff
Book Image

TypeScript Blueprints

By: Ivo Gabe de Wolff

Overview of this book

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is now being widely incorporated in cutting-edge projects such as Angular 2. Adopting TypeScript results in more robust software - software that is more scalable and performant. It's scale and performance that lies at the heart of every project that features in this book. The lessons learned throughout this book will arm you with everything you need to build some truly amazing projects. You'll build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. This book isn't just for developers who want to learn - it's for developers who want to develop. So dive in and get started on these TypeScript projects.
Table of Contents (16 chapters)
TypeScript Blueprints
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


We have built a spreadsheet application with functional programming, React, and Flux in this chapter. We have discovered the limitations of functional programming and learned how we can take advantage of it. We have written automated unit tests for parts of the code that we have written. We also saw how we can traverse data structures and write a parser with functional programming. With the Flux architecture, we learnt how we can write the biggest part of the application with pure functions.

In the next chapter, we will see more of functional programming. We will rebuild Pac-Man with the HTML5 canvas.