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  • Book Overview & Buying TypeScript Blueprints
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TypeScript Blueprints

TypeScript Blueprints

By : de Wolff
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TypeScript Blueprints

TypeScript Blueprints

By: de Wolff

Overview of this book

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is now being widely incorporated in cutting-edge projects such as Angular 2. Adopting TypeScript results in more robust software - software that is more scalable and performant. It's scale and performance that lies at the heart of every project that features in this book. The lessons learned throughout this book will arm you with everything you need to build some truly amazing projects. You'll build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. This book isn't just for developers who want to learn - it's for developers who want to develop. So dive in and get started on these TypeScript projects.
Table of Contents (11 chapters)
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Chapter 5. Native QR Scanner App

We have already used TypeScript to build web apps and a server. TypeScript can also be used to create mobile apps. In this chapter, we will build such an app. The app can scan QR codes. The app shows a list of all previous scans. If a QR code contains a URL, the app can open that URL in a web browser. Various frameworks exist for making mobile apps in TypeScript. We will use NativeScript, which provides a native user interface and runs on Android and iOS, as shown in the following:

Native QR Scanner App

We will create this app with the following steps:

  • Creating the project structure
  • Creating a Hello World page
  • Creating the main view
  • Adding a details view
  • Scanning QR codes
  • Adding persistent storage
  • Styling the app
  • Comparing NativeScript to alternatives
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Tech Concepts
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Programming languages
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TypeScript Blueprints
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