Book Image

TypeScript Blueprints

By : Ivo Gabe de Wolff
Book Image

TypeScript Blueprints

By: Ivo Gabe de Wolff

Overview of this book

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is now being widely incorporated in cutting-edge projects such as Angular 2. Adopting TypeScript results in more robust software - software that is more scalable and performant. It's scale and performance that lies at the heart of every project that features in this book. The lessons learned throughout this book will arm you with everything you need to build some truly amazing projects. You'll build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. This book isn't just for developers who want to learn - it's for developers who want to develop. So dive in and get started on these TypeScript projects.
Table of Contents (16 chapters)
TypeScript Blueprints
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Summary


In this chapter, we have explored the HTML canvas. We have seen how we can design a framework to use functional programming. The framework provides abstraction around drawing on the canvas, which is not pure.

We have built the game Pac Man. The structure of this application was similar to a Flux architecture, like we saw in the previous chapter.

The enemies in this game are not very smart. They easily get stuck behind a wall. In the next chapter, we will take a look at another game, but we will only focus on the artificial intelligence (AI). We will create an application that can play Tic-Tac-Toe without losing. We will see how a Minimax strategy works and how we can implement it in TypeScript.