Book Image

TypeScript Blueprints

By : Ivo Gabe de Wolff
Book Image

TypeScript Blueprints

By: Ivo Gabe de Wolff

Overview of this book

TypeScript is the future of JavaScript. Having been designed for the development of large applications, it is now being widely incorporated in cutting-edge projects such as Angular 2. Adopting TypeScript results in more robust software - software that is more scalable and performant. It's scale and performance that lies at the heart of every project that features in this book. The lessons learned throughout this book will arm you with everything you need to build some truly amazing projects. You'll build a complete single page app with Angular 2, create a neat mobile app using NativeScript, and even build a Pac Man game with TypeScript. As if fun wasn't enough, you'll also find out how to migrate your legacy codebase from JavaScript to TypeScript. This book isn't just for developers who want to learn - it's for developers who want to develop. So dive in and get started on these TypeScript projects.
Table of Contents (16 chapters)
TypeScript Blueprints
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface

Creating the models


In lib/model.ts, we will create the model for our game. The model should contain the game state.

We start with the player. The game is played by two players. Each field of the grid contains the symbol of a player or no symbol. We will model the grid as a two dimensional array, where each field can contain a player:

export type Grid = Player[][]; 

A player is either Player1, Player2, or no player:

export enum Player { 
  Player1 = 1, 
  Player2 = -1, 
  None = 0 
} 

We have given these members values so we can easily get the opponent of a player:

export function getOpponent(player: Player): Player { 
  return -player; 
} 

We create a type to represent an index of the grid. Since the grid is two dimensional, such an index requires two values:

export type Index = [number, number]; 

We can use this type to create two functions that get or update one field of the grid. We use functional programming in this chapter, so we will not...