Book Image

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.
Table of Contents (20 chapters)
Mastering Qt 5
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Assembling your Qt3D entities


We will now proceed to create the building blocks of the game, each in the form of an Entity element:

  • Wall: This represents the limit of where the snake cannot go

  • SnakePart: This represents a part of the snake's body

  • Apple: This represents the apple (no way!) spawned at a random location

  • Background: This represents a good-looking background behind the snake and the apple

Each entity will be placed on a grid handled by the engine and will have a type identifier to make it easier to find. To factorize these properties, let's create a parent QML file named GameEntity.qml:

import Qt3D.Core 2.0 
 
Entity { 
    property int type: 0 
    property vector2d gridPosition: Qt.vector2d(0, 0) 
} 

This Entity element only defines a type property and a gridPosition property , which will be used by the engine to lay out the content on the grid.

The first item we will build is the Wall.qml file:

import Qt3D.Core 2.0 
 
GameEntity { 
    id: root 
 
    property alias position: transform...