Book Image

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.
Table of Contents (20 chapters)
Mastering Qt 5
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Preparing the board game


Even if our game has a 3D representation, we will implement 2D gameplay like the original snake game. Our game items are born, will live, and die in a 2D area. Like chess, this board will be composed of rows and columns. But in our snake game, each square can be:

  • An apple

  • A snake

  • A wall

  • Empty

Here is an example of a board representation from the point of view of the engine:

This is a small 10x8 board; even if the size does not matter, you will be able to define a bigger one. Your game, your rules! We have walls (W) surrounding the game area. An apple (A) is spawned at 7x2. Finally, we have a snake (S) beginning at 3x4 and ending at 5x5.

It is time to create our board class. Please create a JS file called board.js:

function Board(columnCount, rowCount, blockSize) { 
    this.columnCount = columnCount; 
    this.rowCount = rowCount; 
    this.blockSize = blockSize; 
    this.maxIndex = columnCount * rowCount; 
    this.data = new Array(this.maxIndex); 
} 

This object constructor...