Book Image

Mastering Qt 5

By : Guillaume Lazar, Robin Penea
Book Image

Mastering Qt 5

By: Guillaume Lazar, Robin Penea

Overview of this book

Qt 5.7 is an application development framework that provides a great user experience and develops full-capability applications with Qt Widgets, QML, and even Qt 3D. This book will address challenges in successfully developing cross-platform applications with the Qt framework. Cross-platform development needs a well-organized project. Using this book, you will have a better understanding of the Qt framework and the tools to resolve serious issues such as linking, debugging, and multithreading. Your journey will start with the new Qt 5 features. Then you will explore different platforms and learn to tame them. Every chapter along the way is a logical step that you must take to master Qt. The journey will end in an application that has been tested and is ready to be shipped.
Table of Contents (20 chapters)
Mastering Qt 5
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Building a snake engine in JavaScript


It is time to get your hands dirty. Let's see how to create an engine in JavaScript to manage a snake game using our board, our factory, and the power of QML.

Please create a new engine.js file with the following snippet:

.import "factory.js" as Factory 
.import "board.js" as Board 
 
var COLUMN_COUNT = 50; 
var ROW_COUNT = 29; 
var BLOCK_SIZE = 1; 
 
var factory = new Factory.GameFactory(); 
var board = new Board.Board(COLUMN_COUNT, ROW_COUNT, BLOCK_SIZE); 
 
var snake = []; 
var direction; 

The first lines are the Qt way to import a JavaScript file from another JavaScript file. Then, we can easily instantiate a factory variable and a 50x29 board variable. The snake array contains all the snake game items instantiated. This array will be useful to move our snake. Finally, the direction variable is a 2d vector handling the current snake direction.

This is the first function of our engine:

function start() { 
    initEngine(); 
 
    createSnake(); 
    createWalls...