Book Image

Android Programming for Beginners - Second Edition

By : John Horton
Book Image

Android Programming for Beginners - Second Edition

By: John Horton

Overview of this book

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you. This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process. After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too. By the end of this book, you'll be ready to start building your own custom applications in Android and Java.
Table of Contents (35 chapters)
Android Programming for Beginners - Second Edition
Contributors
Preface
Other Books You May Enjoy
Index

Coding messages to the user and the developer


In the introduction to this chapter and in the previous chapter, we talked a bit about using other people's code, specifically via the classes and their methods of the Android API. We saw that we could do some quite complex things with insignificant amounts of code (such as talking to satellites).

To get us started coding, we are going to use two different classes from the Android API that allow us to output messages. The first class, Log, allows us to output messages to the logcat window. The second class, Toast, is not a tasty breakfast treat, but it will produce a toast-shaped pop-up message for our app's user to see.

Here is the code we need to write to send a message to the logcat:

Log.i("info","our message here");

Exactly why this works will become clearer in Chapter 10, Object-Oriented Programming, but for now we just need to know that whatever we put between the two sets of quote marks will be output to the logcat window. We will see where...