Book Image

Hands-On C++ Game Animation Programming

By : Gabor Szauer
Book Image

Hands-On C++ Game Animation Programming

By: Gabor Szauer

Overview of this book

Animation is one of the most important parts of any game. Modern animation systems work directly with track-driven animation and provide support for advanced techniques such as inverse kinematics (IK), blend trees, and dual quaternion skinning. This book will walk you through everything you need to get an optimized, production-ready animation system up and running, and contains all the code required to build the animation system. You’ll start by learning the basic principles, and then delve into the core topics of animation programming by building a curve-based skinned animation system. You’ll implement different skinning techniques and explore advanced animation topics such as IK, animation blending, dual quaternion skinning, and crowd rendering. The animation system you will build following this book can be easily integrated into your next game development project. The book is intended to be read from start to finish, although each chapter is self-contained and can be read independently as well. By the end of this book, you’ll have implemented a modern animation system and got to grips with optimization concepts and advanced animation techniques.
Table of Contents (17 chapters)

Exploring the sample assets

The sample files you will be using throughout this book are CC0, public-domain-licensed assets from Quaternius. You can find additional assets in a similar style at http://quaternius.com/assets.html.

Additionally, later chapters also include screenshots of the open, three-dimensional Mannequin from GDQuest, available under an MIT license at https://github.com/GDQuest/godot-3d-mannequin.

Some assets already come in a glTF format, but some might be in .blend, .fbx, or some other format. When this happens, it's easy to import the model into Blender and export a glTF file. The next section will guide you through exporting glTF files from Blender.

Exporting from Blender

Blender is a free, three-dimensional content creation tool. You can download Blender from https://www.blender.org/. The following instructions are written for Blender 2.8 but they should work the same in newer versions as well.

If the model you are importing is already a ...