Book Image

Hands-On RTOS with Microcontrollers

By : Brian Amos
Book Image

Hands-On RTOS with Microcontrollers

By: Brian Amos

Overview of this book

A real-time operating system (RTOS) is used to develop systems that respond to events within strict timelines. Real-time embedded systems have applications in various industries, from automotive and aerospace through to laboratory test equipment and consumer electronics. These systems provide consistent and reliable timing and are designed to run without intervention for years. This microcontrollers book starts by introducing you to the concept of RTOS and compares some other alternative methods for achieving real-time performance. Once you've understood the fundamentals, such as tasks, queues, mutexes, and semaphores, you'll learn what to look for when selecting a microcontroller and development environment. By working through examples that use an STM32F7 Nucleo board, the STM32CubeIDE, and SEGGER debug tools, including SEGGER J-Link, Ozone, and SystemView, you'll gain an understanding of preemptive scheduling policies and task communication. The book will then help you develop highly efficient low-level drivers and analyze their real-time performance and CPU utilization. Finally, you'll cover tips for troubleshooting and be able to take your new-found skills to the next level. By the end of this book, you'll have built on your embedded system skills and will be able to create real-time systems using microcontrollers and FreeRTOS.
Table of Contents (24 chapters)
Section 1: Introduction and RTOS Concepts
Section 2: Toolchain Setup
Section 3: RTOS Application Examples
Section 4: Advanced RTOS Techniques

Selecting an IDE

An integrated development environment (IDE) has the ability to greatly help or hinder development. Depending on the specific goals of a project, an IDE could prove extremely easy to integrate into a workflow or simply get in the way. IDEs are designed to have a small learning curve and will often offer an easy way to build solutions from existing drivers and middleware.

In this chapter, we'll be discussing how to select an IDE, taking a look at the different types of IDEs, and selecting one to use to create all of the source code you'll find in the code pack used in this book.

Here's a quick list of the main topics we will cover:

  • The IDE selection criteria
  • Platform-abstracted IDEs
  • Open source/free IDEs
  • Proprietary IDEs
  • Selecting the IDE for this book