Book Image

Learn Three.js - Third Edition

By : Jos Dirksen
1 (1)
Book Image

Learn Three.js - Third Edition

1 (1)
By: Jos Dirksen

Overview of this book

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
Table of Contents (14 chapters)

Creating custom postprocessing shaders

In this section, you'll learn how to create a custom shader that you can use in postprocessing. We'll create two different shaders. The first one will convert the current image to a grayscale image, and the second one will convert the image to an 8-bit image by reducing the number of colors that are available.

Creating vertex and fragment shaders is a very broad subject. In this section, we will only touch the surface of what can be done by these shaders, and how they work. For more in-depth information, you can find the WebGL specification at http://www.khronos.org/webgl/. An additional resource, full of examples, is Shadertoy, available at https://www.shadertoy.com/.

Custom grayscale shader

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