Book Image

Learn Three.js - Third Edition

By : Jos Dirksen
1 (1)
Book Image

Learn Three.js - Third Edition

1 (1)
By: Jos Dirksen

Overview of this book

WebGL makes it possible to create 3D graphics in the browser without having to use plugins such as Flash and Java. Programming WebGL, however, is difficult and complex. With Three.js, it is possible to create stunning 3D graphics in an intuitive manner using JavaScript, without having to learn WebGL. With this book, you’ll learn how to create and animate beautiful looking 3D scenes directly in your browser-utilizing the full potential of WebGL and modern browsers. It starts with the basic concepts and building blocks used in Three.js. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures. You’ll find out how to easily control the camera using the Three.js built-in in camera controls, which will enable you to fly or walk around the 3D scene you created. You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene. After reading this book, you’ll know everything that is required to create 3D animated graphics using Three.js.
Table of Contents (14 chapters)

Summary

We will now end this chapter on textures. As you've seen, there are a lot of different kinds of textures available in Three.js, each with a different use. You can use any image in the PNG, JPG, GIF, TGA, DDS, PVR, TGA, KTX, EXR, or RGBE format as a texture. Loading these images is done asynchronously, so remember to either use a rendering loop or add a callback when you load a texture. With the different types of textures available, you can create great-looking objects from low-poly models.

With Three.js, it is also easy to create dynamic textures, using either the HTML5 canvas element or the video element. Just define a texture with these elements as the input, and set the needsUpdate property to true whenever you want the texture to be updated.

With this chapter out of the way, we've pretty much covered all of the...