Book Image

Hands-On Deep Learning with Go

By : Gareth Seneque, Darrell Chua
Book Image

Hands-On Deep Learning with Go

By: Gareth Seneque, Darrell Chua

Overview of this book

Go is an open source programming language designed by Google for handling large-scale projects efficiently. The Go ecosystem comprises some really powerful deep learning tools such as DQN and CUDA. With this book, you'll be able to use these tools to train and deploy scalable deep learning models from scratch. This deep learning book begins by introducing you to a variety of tools and libraries available in Go. It then takes you through building neural networks, including activation functions and the learning algorithms that make neural networks tick. In addition to this, you'll learn how to build advanced architectures such as autoencoders, restricted Boltzmann machines (RBMs), convolutional neural networks (CNNs), recurrent neural networks (RNNs), and more. You'll also understand how you can scale model deployments on the AWS cloud infrastructure for training and inference. By the end of this book, you'll have mastered the art of building, training, and deploying deep learning models in Go to solve real-world problems.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Deep Learning in Go, Neural Networks, and How to Train Them
6
Section 2: Implementing Deep Neural Network Architectures
11
Section 3: Pipeline, Deployment, and Beyond!

Summary

In this chapter, we learned about how to build a simple multilayer neural network and an autoencoder. We also explored the design and implementation of a probabilistic graphical model, the RBM, used in an unsupervised manner to create a recommendation engine for films.

It is highly recommended that you try these models and architectures on other pieces of data to see how they perform.

In the next chapter, we will have a look at the hardware side of deep learning, and also find out how exactly CPUs and GPUs serve our computational needs.