Book Image

Hands-On Deep Learning with Go

By : Gareth Seneque, Darrell Chua
Book Image

Hands-On Deep Learning with Go

By: Gareth Seneque, Darrell Chua

Overview of this book

Go is an open source programming language designed by Google for handling large-scale projects efficiently. The Go ecosystem comprises some really powerful deep learning tools such as DQN and CUDA. With this book, you'll be able to use these tools to train and deploy scalable deep learning models from scratch. This deep learning book begins by introducing you to a variety of tools and libraries available in Go. It then takes you through building neural networks, including activation functions and the learning algorithms that make neural networks tick. In addition to this, you'll learn how to build advanced architectures such as autoencoders, restricted Boltzmann machines (RBMs), convolutional neural networks (CNNs), recurrent neural networks (RNNs), and more. You'll also understand how you can scale model deployments on the AWS cloud infrastructure for training and inference. By the end of this book, you'll have mastered the art of building, training, and deploying deep learning models in Go to solve real-world problems.
Table of Contents (15 chapters)
Free Chapter
1
Section 1: Deep Learning in Go, Neural Networks, and How to Train Them
6
Section 2: Implementing Deep Neural Network Architectures
11
Section 3: Pipeline, Deployment, and Beyond!

What is a DQN?

As you will learn, a DQN is not that different from the standard feedforward and convolutional networks that we have covered so far. Indeed, all the standard ingredients are present:

  • A representation of our data (in this example, the state of our maze and the agent trying to navigate through it)
  • Standard layers to process a representation of our maze, which also includes standard operations between these layers, such as the Tanh activation function
  • An output layer with a linear activation, which gives you predictions

Here, our predictions represent possible moves affecting the state of our input. In the case of maze solving, we are trying to predict moves that produce the maximum (and cumulative) expected reward for our player, which ultimately leads to the maze's exit. These predictions occur as part of a training loop, where the learning algorithm uses...