Book Image

Python Deep Learning - Second Edition

By : Ivan Vasilev, Daniel Slater, Gianmario Spacagna, Peter Roelants, Valentino Zocca
Book Image

Python Deep Learning - Second Edition

By: Ivan Vasilev, Daniel Slater, Gianmario Spacagna, Peter Roelants, Valentino Zocca

Overview of this book

With the surge in artificial intelligence in applications catering to both business and consumer needs, deep learning is more important than ever for meeting current and future market demands. With this book, you’ll explore deep learning, and learn how to put machine learning to use in your projects. This second edition of Python Deep Learning will get you up to speed with deep learning, deep neural networks, and how to train them with high-performance algorithms and popular Python frameworks. You’ll uncover different neural network architectures, such as convolutional networks, recurrent neural networks, long short-term memory (LSTM) networks, and capsule networks. You’ll also learn how to solve problems in the fields of computer vision, natural language processing (NLP), and speech recognition. You'll study generative model approaches such as variational autoencoders and Generative Adversarial Networks (GANs) to generate images. As you delve into newly evolved areas of reinforcement learning, you’ll gain an understanding of state-of-the-art algorithms that are the main components behind popular games Go, Atari, and Dota. By the end of the book, you will be well-versed with the theory of deep learning along with its real-world applications.
Table of Contents (12 chapters)

Summary

In this chapter, we introduced RL. We started with some basic paradigms and then we discussed how to represent RL as a Markov Decision Process. We talked about the core RL approaches DP, Monte Carlo, and TD. Then, we learned about Sarsa, Q-learning, and value function approximation using neural networks. Finally, we used the OpenAI Gym to teach a simple agent to play the classic cart-pole game.

In the next chapter, we'll try to solve more advanced RL problems, such as Go and Atari games, with the help of some state-of-the-art RL algorithms, such as Monte Carlo Tree Search and Deep Q-learning.