Book Image

The Reinforcement Learning Workshop

By : Alessandro Palmas, Emanuele Ghelfi, Dr. Alexandra Galina Petre, Mayur Kulkarni, Anand N.S., Quan Nguyen, Aritra Sen, Anthony So, Saikat Basak
Book Image

The Reinforcement Learning Workshop

By: Alessandro Palmas, Emanuele Ghelfi, Dr. Alexandra Galina Petre, Mayur Kulkarni, Anand N.S., Quan Nguyen, Aritra Sen, Anthony So, Saikat Basak

Overview of this book

Various intelligent applications such as video games, inventory management software, warehouse robots, and translation tools use reinforcement learning (RL) to make decisions and perform actions that maximize the probability of the desired outcome. This book will help you to get to grips with the techniques and the algorithms for implementing RL in your machine learning models. Starting with an introduction to RL, youÔÇÖll be guided through different RL environments and frameworks. YouÔÇÖll learn how to implement your own custom environments and use OpenAI baselines to run RL algorithms. Once youÔÇÖve explored classic RL techniques such as Dynamic Programming, Monte Carlo, and TD Learning, youÔÇÖll understand when to apply the different deep learning methods in RL and advance to deep Q-learning. The book will even help you understand the different stages of machine-based problem-solving by using DARQN on a popular video game Breakout. Finally, youÔÇÖll find out when to use a policy-based method to tackle an RL problem. By the end of The Reinforcement Learning Workshop, youÔÇÖll be equipped with the knowledge and skills needed to solve challenging problems using reinforcement learning.
Table of Contents (14 chapters)
Preface
Free Chapter
2
2. Markov Decision Processes and Bellman Equations

Summary

This chapter introduced us to the key technologies and concepts we can use to get started with reinforcement learning. The first two sections described two OpenAI Tools, OpenAI Gym and OpenAI Universe. These are collections that contain a large number of control problems that cover a broad spectrum of contexts, from classic tasks to video games, from browser usage to algorithm deduction. We learned how the interfaces of these environments are formalized, how to interact with them, and how to create a custom environment for a specific problem. Then, we learned how to build a policy network with TensorFlow, how to feed it with environment states to retrieve corresponding actions, and how to save the policy network weights. We also studied another OpenAI resource, Baselines. We solved problems that demonstrated how to train a reinforcement learning agent to solve a classic control task. Finally, using all the elements introduced in this chapter, we built an agent and trained it...