Book Image

Reinforcement Learning Algorithms with Python

By : Andrea Lonza
Book Image

Reinforcement Learning Algorithms with Python

By: Andrea Lonza

Overview of this book

Reinforcement Learning (RL) is a popular and promising branch of AI that involves making smarter models and agents that can automatically determine ideal behavior based on changing requirements. This book will help you master RL algorithms and understand their implementation as you build self-learning agents. Starting with an introduction to the tools, libraries, and setup needed to work in the RL environment, this book covers the building blocks of RL and delves into value-based methods, such as the application of Q-learning and SARSA algorithms. You'll learn how to use a combination of Q-learning and neural networks to solve complex problems. Furthermore, you'll study the policy gradient methods, TRPO, and PPO, to improve performance and stability, before moving on to the DDPG and TD3 deterministic algorithms. This book also covers how imitation learning techniques work and how Dagger can teach an agent to drive. You'll discover evolutionary strategies and black-box optimization techniques, and see how they can improve RL algorithms. Finally, you'll get to grips with exploration approaches, such as UCB and UCB1, and develop a meta-algorithm called ESBAS. By the end of the book, you'll have worked with key RL algorithms to overcome challenges in real-world applications, and be part of the RL research community.
Table of Contents (19 chapters)
Free Chapter
Section 1: Algorithms and Environments
Section 2: Model-Free RL Algorithms
Section 3: Beyond Model-Free Algorithms and Improvements

Section 1: Algorithms and Environments

This section is an introduction to reinforcement learning. It includes building the theoretical foundation and setting up the environment that is needed in the upcoming chapters.

This section includes the following chapters:

  • Chapter 1, The Landscape of Reinforcement Learning
  • Chapter 2, Implementing RL Cycle and OpenAI Gym
  • Chapter 3, Solving Problems with Dynamic Programming