Book Image

Hands-On Vision and Behavior for Self-Driving Cars

By : Luca Venturi, Krishtof Korda
Book Image

Hands-On Vision and Behavior for Self-Driving Cars

By: Luca Venturi, Krishtof Korda

Overview of this book

The visual perception capabilities of a self-driving car are powered by computer vision. The work relating to self-driving cars can be broadly classified into three components - robotics, computer vision, and machine learning. This book provides existing computer vision engineers and developers with the unique opportunity to be associated with this booming field. You will learn about computer vision, deep learning, and depth perception applied to driverless cars. The book provides a structured and thorough introduction, as making a real self-driving car is a huge cross-functional effort. As you progress, you will cover relevant cases with working code, before going on to understand how to use OpenCV, TensorFlow and Keras to analyze video streaming from car cameras. Later, you will learn how to interpret and make the most of lidars (light detection and ranging) to identify obstacles and localize your position. You’ll even be able to tackle core challenges in self-driving cars such as finding lanes, detecting pedestrian and crossing lights, performing semantic segmentation, and writing a PID controller. By the end of this book, you’ll be equipped with the skills you need to write code for a self-driving car running in a driverless car simulator, and be able to tackle various challenges faced by autonomous car engineers.
Table of Contents (17 chapters)
1
Section 1: OpenCV and Sensors and Signals
5
Section 2: Improving How the Self-Driving Car Works with Deep Learning and Neural Networks
12
Section 3: Mapping and Controls

To get the most out of this book

We assume that you have basic knowledge of Python and that you are familiar with the shell of your operating system. You should install Python and possibly use a virtual environment to match the versions of the software used in the book. It is recommended to use a GPU, as training can be very demanding without one. Docker will be helpful for Chapter 11, Mapping Our Environments.

Refer to the following table for the software used in the book:

If you are using the digital version of this book, we advise you to type the code yourself or access the code via the GitHub repository (link available in the next section). Doing so will help you avoid any potential errors related to the copying and pasting of code.