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  • Book Overview & Buying Hands-On Music Generation with Magenta
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Hands-On Music Generation with Magenta

Hands-On Music Generation with Magenta

By : Alexandre DuBreuil
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Hands-On Music Generation with Magenta

Hands-On Music Generation with Magenta

4 (3)
By: Alexandre DuBreuil

Overview of this book

The importance of machine learning (ML) in art is growing at a rapid pace due to recent advancements in the field, and Magenta is at the forefront of this innovation. With this book, you’ll follow a hands-on approach to using ML models for music generation, learning how to integrate them into an existing music production workflow. Complete with practical examples and explanations of the theoretical background required to understand the underlying technologies, this book is the perfect starting point to begin exploring music generation. The book will help you learn how to use the models in Magenta for generating percussion sequences, monophonic and polyphonic melodies in MIDI, and instrument sounds in raw audio. Through practical examples and in-depth explanations, you’ll understand ML models such as RNNs, VAEs, and GANs. Using this knowledge, you’ll create and train your own models for advanced music generation use cases, along with preparing new datasets. Finally, you’ll get to grips with integrating Magenta with other technologies, such as digital audio workstations (DAWs), and using Magenta.js to distribute music generation apps in the browser. By the end of this book, you'll be well-versed with Magenta and have developed the skills you need to use ML models for music generation in your own style.
Table of Contents (16 chapters)
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1
Section 1: Introduction to Artwork Generation
3
Section 2: Music Generation with Machine Learning
8
Section 3: Training, Learning, and Generating a Specific Style
11
Section 4: Making Your Models Interact with Other Applications

Summary

In this chapter, we looked at sampling, interpolating, and humanizing scores using a variational autoencoder with the MusicVAE and GrooVAE models.

We first explained what is latent space in AE and how dimensionality reduction is used in an encoder and decoder pair to force the network to learn important features during the training phase. We also learned about VAEs and their continuous latent space, making it possible to sample any point in the space as well as interpolate smoothly between two points, both very useful tools in music generation.

Then, we wrote code to sample and transform a sequence. We learned how to initialize a model from a pre-trained checkpoint, sample the latent space, interpolate between two sequences, and humanize a sequence. Along the way, we've learned important information on VAEs, such as the definition of the loss function and the KL divergence...

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