In this recipe, we will create a snow material and also fake a slight Sub Surface Scattering effect.
Now we are going to create the material:
Select the cube and click on New in the Material window, under the Properties panel, or in the Node Editor window's header. Rename the material to Snow.
Set the Camera view to Rendered.
In the Material window on the right, under Surface, switch the Diffuse shader with a Mix Shader node. In the first Shader slot, select a Diffuse BSDF shader and in the second slot a Glossy BSDF shader.
Set the Roughness value of the Glossy shader to
0.300
.Add a Fresnel node (press Shift + A and go to Input | Fresnel) and a Math node (press Shift + A and go to Convertor | Math). Set the IOR value of the Fresnel node to
1.300
, and then connect the Fac output to the first Value socket of the Math node. Set the second Value to10.000
, the operation...