In this recipe we will create a snake-like scaly skin material, as shown here:
Start Blender and open the 1301OS_07_start.blend
file, where there is an already set scene with an unwrapped Suzanne primitive object.
Let's go straight to the material creation:
Click on New in the Node Editor window's header or in the Material window on the right and rename the new material as
scales
.Press Tab to go in the edit mode and select the eyes' vertexes (put the mouse pointer on the part and press the L key to select all the connected vertexes). Click on the + icon in the top-left corner of the Material window to add a new material. Click on New, rename the material as
eyes
, and click on the Assign button. Press Tab to come out of the edit mode.In the Material window, switch the Diffuse shader with a Mix Shader node. In the first Shader slot, select a Diffuse BSDF node and in the second one, a Glossy BSDF shader...