Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

About the Reviewers

Ken Beyer is a Blender Foundation Certified Trainer, and at KatsBits.com has been providing tutorials, training, downloads, and other information and resources on using Blender for content creation and production relative to games and other real-time interactive products to hobbyists, amateur artists, Indie developers, and small studios for nearly 15 years.

KatsBits.com itself is a site and community dedicated to making game content and general game development using Blender 3D, where members can post questions, comments, and read information important for taking that next step from "gamer" to "creator".

He has served as a Technical Reviewer on (both full and partial reviews) the following books:

  • Blender 2.5 Hotshot (Packt Publishing, 2011)

  • Blender 2.5 Materials and Textures Cookbook (Packt Publishing, 2011)

  • Blender 3D 2.49 Architecture, Buildings and Scenery (Packt Publishing, 2010)

  • Blender 2.5 Lighting and Rendering (Packt Publishing, 2010)

Darrin Lile is an animator, writer, and full-time faculty member in the Media Arts and Animation Program at The Art Institute of Wisconsin. He teaches courses in computer animation, including Principles of 3D Modeling, Materials and Lighting, Advanced Lighting and Texturing, and Advanced Modeling and Animation. He received Bachelor's and Master's degrees in Film and Media Studies from the University of Kansas and has worked as a producer of educational films, as a sound editor for film and television, and as a computer security analyst. He currently lives in Wisconsin with his wife and children near the shores of Lake Michigan. Check out his latest work at www.darrinlile.com.