Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By : Enrico Valenza, Ton Roosendaal
Book Image

Blender 2.6 Cycles: Materials and Textures Cookbook

By: Enrico Valenza, Ton Roosendaal

Overview of this book

Cycles is Blender's new, powerful rendering engine. Using practical examples, this book will show you how to create a vast array of realistic and stunning materials and texture effects using the Cycles rendering engine. Blender 2.6 Cycles: Materials and Textures Cookbook is a practical journey into the new and exciting Cycles rendering engine for Blender. In this book you will learn how to create a vast array of materials and textures in Cycles, including glass, ice, snow, rock, metal and water. If you want to take your 3D models to the next level, but don't know how, then this cookbook is for you! In this practical cookbook, you will learn how to create stunning materials and textures to really bring your 3D models to life! Diving deep into Cycles you will learn Cycle's node-based material system, how to set-up a 3D scene for rendering, how to create a natural and man-made materials as well as the correct organization and re-use of Cycles materials to save you time and effort. To ensure that your creations look stunning you will learn how illumination works in Cycles, improve the quality of the final render and to avoid the presence of noise and fireflies. Each chapter of Blender 2.6 Cycles: Materials and Textures Cookbook builds on the complexity of the last so that by the end of this book you will know how to create an impressive library of realistic-looking materials and textures.
Table of Contents (13 chapters)
Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface

Creating a brick wall material with procedurals


In this recipe we will create a wall made of bricks and concrete, like this one:

Getting ready

  1. Start Blender and switch to the Cycles Render engine.

  2. Select the default cube and, by typing the values in the Dimensions tab under the Transform panel located to the right of the 3D view (press N to make it appear if not visible), scale it like this: X 10.000, Y 1.000, and Z 6.000. Press Ctrl + A to apply the size.

  3. Split the bottom row in two parts, change the left one to a UV/Image Editor window. Go in Edit Mode (Tab) and select the edges as indicated in the figure (the red edges in the image to the right):

  4. Press Ctrl + E | Mark Seams to seam the selected edges, then press U, and in the UV Mapping pop-up panel select Unwrap. Go out of Edit Mode.

  5. Add a plane to the scene (mouse in the 3D view, Shift + A | Mesh | Plane) and still in Edit Mode scale it is 10 times bigger (press A to select all the vertexes, then S | 10 | Enter). Press U | UV Mapping |...