-
Book Overview & Buying
-
Table Of Contents
Android NDK Game Development Cookbook
By :
Let us expand our minimalistic Java template, which was discussed in the previous recipe, so we can create a placeholder for our native C++ code.
We need to copy all the files from our App1 project to save time while creating the initial project files. This recipe will focus on the changes to be made to the App1 project in order to add the C++ code to it.
Carry out the following steps to create a placeholder for our C++ code:
jni/Wrappers.cpp file with the following code:#include <stdlib.h>
#include <jni.h>
#include <android/log.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "App2", __VA_ARGS__))
extern "C"
{
JNIEXPORT void JNICALL
Java_com_packtpub_ndkcookbook_app2_App2Activity_onCreateNative( JNIEnv* env, jobject obj )
{
LOGI( "Hello World!" );
}
}Activity class from the previous recipe to make use of the native code we just added in the preceding section, through the following code:package com.packtpub.ndkcookbook.app2;
import android.app.Activity;
import android.os.Bundle;
public class App2Activity extends Activity
{
static
{Here we load the native library named libApp2.so. Note the omitted lib prefix and .so extension:
System.loadLibrary( "App2" );
}
@Override protected void onCreate( Bundle icicle )
{
super.onCreate( icicle );
onCreateNative();
}
public static native void onCreateNative();
};.cpp file. Create the jni/Android.mk file. The Android.mk file is used by the Android NDK build system to find out how to treat the source code of your project:TARGET_PLATFORM := android-7 LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_ARM_MODE := arm LOCAL_MODULE := App2 LOCAL_SRC_FILES += Wrappers.cpp LOCAL_ARM_MODE := arm COMMON_CFLAGS := -Werror -DANDROID -DDISABLE_IMPORTGL \ -isystem $(SYSROOT)/usr/include/ ifeq ($(TARGET_ARCH),x86) LOCAL_CFLAGS := $(COMMON_CFLAGS) else LOCAL_CFLAGS := -mfpu=vfp -mfloat-abi=softfp \ -fno-short-enums $(COMMON_CFLAGS) endif LOCAL_LDLIBS := -llog -lGLESv2 -Wl,-s LOCAL_CPPFLAGS += -std=gnu++0x include $(BUILD_SHARED_LIBRARY)
Note the ifeq ($(TARGET_ARCH),x86) section. Here we specify architecture-specific compiler flags for floating point support on ARMv7. This will give you hardware floating-point support on the ARM architecture and a warnings-free log on the x86 Android target architecture..
jni/Application.mk file:APP_OPTIM := release APP_PLATFORM := android-7 APP_STL := gnustl_static APP_CPPFLAGS += -frtti APP_CPPFLAGS += -fexceptions APP_CPPFLAGS += -DANDROID APP_ABI := armeabi-v7a APP_MODULES := App2 NDK_TOOLCHAIN_VERSION := clang
App2 project, run the following command:>ndk-build
Compile++ arm: App2 <= Wrappers.cpp SharedLibrary: libApp2.so Install : libApp2.so => libs/armeabi-v7a/libApp2.so
.apk creation as in the previous recipe by running the following command:>ant debug
libApp2.so native shared library will be packed into the App2-debug.apk package. Install and run it. It will output a Hello World! string into the device log.You can use the adb command to view the device log. A nice clean formatted log with timestamps can be created using the following command:
>adb logcat -v time > 1.txt
The actual output from your device will look similar to the following command:
05-22 13:00:13.861 I/App2 ( 2310): Hello World!
Change the font size
Change margin width
Change background colour