In the previous chapter, you learned how to create areas quickly, making use of Prototype. Now, this is a great tool when you're trying to create something man-made, such as houses, streets, and space stations. But for more organic things, such as hills, this can lead to issues. In this chapter, we are going to explore ways to add more organic-feeling areas to our level.
This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to the end. Here is the outline of our tasks:
How to create a Terrain
How to add textures to our Terrain
Adding reflective water
Adding trees
Adding grass for details
How to build the atmosphere of our levels