Book Image

Building an FPS Game with Unity

5 (1)
Book Image

Building an FPS Game with Unity

5 (1)

Overview of this book

Table of Contents (18 chapters)
Building an FPS Game with Unity
Credits
Foreword
About the Author
Acknowledgment
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Creating Exterior Environments

In the previous chapter, you learned how to create areas quickly, making use of Prototype. Now, this is a great tool when you're trying to create something man-made, such as houses, streets, and space stations. But for more organic things, such as hills, this can lead to issues. In this chapter, we are going to explore ways to add more organic-feeling areas to our level.

This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to the end. Here is the outline of our tasks:

  • How to create a Terrain

  • How to add textures to our Terrain

  • Adding reflective water

  • Adding trees

  • Adding grass for details

  • How to build the atmosphere of our levels