Of course, it's great to have an environment and enemies. But if these were all there was in a game, you'd just be walking from one encounter to the next with nothing more interesting to look forward to. In this chapter, we will be exploring some of the ways we can breathe life into our levels with moving objects and more things players can interact with.
This project will be split into a number of tasks. It will be a simple step-by-step process from the beginning to the end. Here is the outline of our tasks:
Building an explosive barrel prefab
Triggers for gameplay (doors)
Creating an elevator with interaction